Brian Clegg was always fascinated by Isaac Asimov's classic Foundation series of books, in which the future is predicted using sophisticated mathematical modelling of human psychology and behaviour. Only much later did he realise that Asimov's 'psychohistory' had a real-world equivalent: game theory.
Introduces the reader to the niceties of samples (random or stratified random), averages (mean, median or modal), errors (probable, standard or unintentional), graphs, indexes, and other tools of democratic persuasion.
Fuzzy logic is the next wave in technology. Japanese electronics giants have, in the last ten years, already staked their commercial future on the benefits of fuzzy production; naturally, only recently have European and US companies begun to catch up. This book looks at fuzzy thinking.